Lowdown: The fight for controlling
high tech corporations takes place inside the virtual world as well as the
physical one.
Review:
I first heard of 1982’s Tron while
reading an article in Byte magazine, which my uncle subscribed me to
as a child in order to help improve my English by exposing me to my favorite subject matter at the time (and
probably today, too): computers. The article was raving
about the advanced technology utilized by this film, the pinnacle of
which has been the large number of scenes that used a computer
graphics generated world. When Tron hit Israeli cinemas it got the
full on science fiction treatment, which meant I went to see it in
the company of both my uncle and my father. We all greatly enjoyed
it.
Roll back to the present, and Tron's sequel, Tron Legacy, happens to be my four year old's favorite film at the moment. As Tron Legacy proves, we treat computer graphics differently today; they're no longer a novelty. Our expectations of cinematic special
effects are totally different, too. However, having watched Tron again I
can venture my opinion there: although Tron is heavily outgunned by
its contemporary sequel in the looks department, it is in no way outdated. Its depiction of
the world inside a computer is still stimulating even if it is not as
rich in style as more modern films. However, by the same token Tron
is still a compromised film, a film where so much effort was put into
the looks that other, more conventional aspects of a movie, were left
neglected.
Tron has us following events in two
parallel worlds. In our physical world, we have Flynn (Jeff Bridges),
a brilliant computer programmer whose work was “borrowed” by a
lesser programmer with better cunning skills, Dillinger (David
Warner). With the help of two of his friends, Flynn infiltrates his
former company’s offices to look for evidence showing he’s been
wronged.
Meanwhile, inside the computer, the
program created/borrowed/developed by Dillinger to maintain tight control over things
and prevent leaks is running things like a dictatorship. Hungry for
power, it takes control over every program it can put its hands own
and then pits the renegades in gladiator like video games to the
death. Renegade status is determined by programs' refusal to subdue themselves to the control program,
the result of their belief in ultimate power lying at the hands of
“users”. In the eyes of the computer programs, users are gods.
Things turn complicated when the evil
computer system manages to get Flynn inside the computer world. There
Flynn meets the alter egos of his real world friends, including Tron
– a security program doing its best to obey its user and establish
communication with the outside world. Will it manage that? And will
Flynn be able to go back to the real world and claim what is rightfully is?
When considering the state of computers
at the time Tron was released, and the non existence of the Internet,
one has to credit Tron for its visionary qualities. The idea behind
Tron is still original today. Further, the metaphor provided by the
virtual world works quite effectively, too. I did have a problem with
the analogy made between faith in the “users” and real world
religion: I would argue that in both cases faith has nothing to do
with anything; it’s evidence that matters. In the virtual world
there is plenty of evidence for the users but also a tyrant that’s
trying to hide these; in the real world, however, religion has no
evidence to make a stand with.
Where Tron trips a bit is in the
conventional side of movie making: it feels a bit clunky, it’s
rather predictable, and its characters are too black and white. In
this day and age where Tron’s special effects are less than
dazzling, those deficiencies are much more noticeable.
Best scene: The cycle race / video
game, of course. It’s still exciting, still original, and
still brilliantly executed.
Overall: Tron is a 3 star film that’s
worthy of more attention than its score would normally suggest.

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